Skyrim npc stop talking mod reddit. " I do like the mod for its NPCs additions.
Skyrim npc stop talking mod reddit It's especially annoying for NPCs with the FemaleNord voicetype. 35 votes, 20 comments. esp 41 29 Blues Skyrim. Also, vanilla NPCs can comment on things about him. esm 10 a BSHeartland. esp 38 26 EEKs Beautiful Whiterun - JKs Skyrim. And those lines tend to be just meaningless dialogue. I don't remember any being terrible. esp 40 28 EEKs Beautiful Whiterun - JKs Whiterun. I finally upgraded to 1. 353) , and I've squashed pretty much every bug I've encountered so far, except for this one thing: sometimes (and I emphasize, SOMETIMES) NPC's using one Welcome to r/SkyrimModsXbox! A friendly community dedicated to providing information, helping others, and sharing mods for Skyrim on the Xbox. But the fact that it frequently forces players into quests out of nowhere and (more imptly) being forced to pair up with undesirable followers is a huge flaw in the mod to me. Fallout 3 also really isn't that different to Skyrim in terms of NPC dialogue. It can't be that voice actors want to absolutely say "Dragonborn" . esm 6 6 Unofficial Skyrim Special Edition Patch. I'm wondering if anyone has come across or knows how to make vanilla NPC's use oblivion generic NPC's dialogue in the scenarios: Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I back out of dialogue and start to walk away but then he starts talking to me again. First, I'm enjoying retiring to inns after days adventuring now, with a couple road dogs in tow. Power train early by talking to a trainer after every level. I'd prefer to install fewer NPCs but therefore NPCs that really add something to the world. Here for Skyrim LE Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I did want him as a follower then but decided no because it was annoying every 2 seconds his dialogue options would come up. . Is there a mod that can help, or do I need to do something else to deal with this? Edit: Another issue. After 10 years of playing, I finally decided to learn about NPC skill trainer limits. Like you talk to an npc and slowly realize there's a lot of depth to the character, even an interesting quest! On the opposite i hate the npcs you walk up to and you got 6 different lines of questions to choose from. Once you hit the limit NPCs start to float in the air. Any mod that makes NPCs stop talking about the civil war when it's over? PC Classic - Request One of the most immersion breaking things for me in Skyrim is hearing NPCs talking about the civil war as if it's an ongoing event, when it's been over for months. I give permission for Xbox Console Users to port Chatty NPCs and Followers to Bethesda. NPCs just cannot see each other when i run any version of facelight. Also, I've walked into a town and started talking to someone, only to have another NPC start talking nearby, and I miss what one of them is saying. I removed mods a few at a time until it stopped crashing. Is there a mod that prevents NPCs from engaging in overlapping dialogue? For example, I had three followers burst into dialogue at the same time, in the same place, making all of them incomprehensible. How is Populated Towns and Villages on your framerate? I focus on adding NPCs outside of times to protect my already We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. 5 (SE) . But I play with a mod that does not lock your character when in conversations. Now at this point, fans of the mod may lambast me and just tell me, "stop using the mod if you hate it then. No need to keep distance. esp 44 2c WICO - Immersive People. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I don't know why I never noticed this before, but now I really wanna make it stop. I tested on my heavy load order and maybe it works different on yours. Yeah the best NPC's are for me those that surprise you. paycrimegold' to pay off your own bounties. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. You’re talking to a quest NPC, and someone else walks past and chatters over the exposition. esm I personally cant get mods, but I still want to know if there are mods that make NPCs react to you, like if your walking around with a pet Death Hound, or if your in the Thieves Guild and you just turn into a werewolf or Vampire lord they're like "Oh Shit" This means that NPCs will start off as strangers but will build up trust over time in line with their conversation history. I found this something pretty annoying and immersion-breaking in the game, esp. I know of a somewhat related mod, I think it's called "Don't Talk With Your Mouth Full", which causes NPCs to pause the eating/drinking animations when talking to the player (they continue eating/drinking as soon as you exit the dialogue). While Lydia is ordering herself a beer, I stop to warm myself by the fire, and casually say hello to a random CLEARLY FILLER NPC named "Breton," and next thing I know, he mentions wanting to leave Skyrim. My NPCs in Whiterun keep flying every which direction when I leave the inn! I have an NPC protector mod working, so hopefully no one is biting the dust, but, man, I'm tired of seeing the NPC put on their best imitation of Mary Poppins. Works with custom followers and NPC from mods as well as vanilla. I'm not talking about text to speech for the whole game, I'm talking about it for the name of the player. Skyrim isnt player narrative driven, it's character expository driven. Even if the voices don't match the character i still prefer it. Looking for a mod to stop NPCs talking/looking at my character when brushing past them. A mod to make NPCs stop talking when I sleep/wait? I find it kind of weird that I can hear an NPC talking in the background and then I go to sleep or wait and then they're at the exact point in the conversation that I started waiting Oct 28, 2016 · This mod does affect: the distance the NPC's will greet you from; This mod doesn't affect: Encounters/Radiant Quests; NPC-to-NPC conversations; Commentaries from your follower; NPC's from being arrogant pricks when you do actually talk to them ; Created using SSEEdit Installation Congratulations, friend! How can I make NPCs stop talking for good? I am getting really tired of hearing the same things over and over again, especially those battle cries from bandits like "Skyrim belongs to the Nords!" I'd really like to find something that makes NPCs completely silent unless I start talking to them myself. Nov 25, 2024 · Is there a mod that regulates npc banter to be 1 at a time? Annoying when 2 or 3 are talking at the same time. Particularly useful when using certain non-hostile spells (like Soul Cloak) from Apocalypse - Magic of Skyrim or with mods that add a lot of clutter to an area (making knocking into objects inevitable). esp 42 2a HearthfireMultiKid. Anyone know of a mod that stops nocs from talking after you've slit their throat and so forth? Or stops npcs from saying dumb shit after you die? Genuine curiosity drives this question as google didn't answer me very well. Voice acting is fine overall, some are great and others are not so great. ABR is a mod that has a standalone version and a CGO version that is supposed to overwrite CGO files, but the install instructions are a bit more complex than download and install. noticeable when you're talking to NPCs. "Dialogue Movement Enabler" saves the day for me. When this happens, the game freezes if I try to quit, so I end up having to alt+tab then right click Skyrim in the tool bar and select to close the application, then do "close the application" once I get the not 0 0 Skyrim. Then you create a patch and disable all other npc overhauls and you will have a single ESP with all facegen data for every npc in the game with your preferred Obviously there's only so much that can be done with vanilla voice lines but I'm still curious. Since the script runs as a completely separate process to Skyrim there is unfortunately no lip syncing of the voices with in-game NPCs, so there is an element of having to use your imagination / squint really hard. (Usually it's to stop and talk to you) As a safety net, it also tells the NPC to stay near you while the NPC is talking to you. Anyone know where to look, or is it possible to use that Oldrim mod in SE? I am currently on holiday and playing the s**t out of that game but something is ruining my experience : my wife wont stop talking. The caveat js you need to run this ch Is there a mod that reduces or stops npcs from saying something to me every time I pass one? It gets old lol. I use Skyrim Reputation and NPCs React to Necromancy mods so NPCs actually notice I’m parading their dead relatives around. If you also use MO2 you can use this plugin for improved functionality! Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Removed a third of my mods before it started working again. The CoT NPCs actually feel like real people who'd not give a damn about you as the main player character. As for the mod you want, it's probably not going to be easy. I married Mjoll and she is talking all the time, always repeating the same three stories, talking over NPC's dialogue. {Bring Out Your Dead} doesnt do the priest/guard thing but does make the town NPC have crypts with their belongings in it. One NPC that is underrated but actually well done is {{Jed the Guard}}. Oh, I don't mean patches in Nemesis, I mean actual mods, like there are mods that patch CGO for USSEP, WACCF, and a few others. There is an actor limit or a limit of NPCs you can have. He walks around Whiterun and comes with his own lines. May 21, 2022 · How this mod works is, when the script detects you are talking to an NPC, it tells the NPC to stop and think about what it should be doing. {Bury The Dead SE} allows you to create gaves for NPC's Theres another one that gives more gruesome burials, like putting the NPC's head on a spike - cant remember the name of the mod though Maybe better intelligence on the NPCs? Have them stop sooner when they run into an object? I don't know. You can train 5 total skill points per level. I don’t have the names at this moment but search: “animal spawns” and you should find at least 2 mods to use together that will help you avoid the limit. Meaning, it focuses on getting all of Skyrim's NPCs talking to each other about personal matters and area-related events, not just followers. This is one of those classic "I've been troubleshooting this for days and still haven't found the solution" problems. 37 25 JKs Skyrim. esp If you are on Skyrim version 1. I downloaded a sound mod called Unofficial High Definition Audio Project and I noticed that some of the NPCs were having issues with no dialogue and their mouth not moving. Our goal is to create the world of Tamriel and expand the borders of the game itself by bringing players to lands both new and old. We hope you’ll enjoy being a part of our community! Nov 5, 2024 · Author notes. The main issue that makes them stand out as mod npcs is that they talk a lot. I came back to Skyrim a bit ago, started updating and building my modlist from mid last year (after downgrading to 1. Turns out it was a recent update of a mod called "Fuz Ro Bork". Is this true? Is the best fix just to reduce the number of NPCs? Any advice would be appreciated. Archived post. It’s mods like this one that make the game feel that little more dynamic, and lived in. esm 8 8 3DNPC. Alternate Conversation Camera at Skyrim Special Edition Nexus - Mods and Community Aug 3, 2019 · I'm just looking for a mod similar to You Don't Know Me (from Oldrim), but for SE. Floating/Translating horses -> This is actually a common tactic used by speedrunners: when mounting a horse that's standing on a slope, the horse and its rider will start Hi guys, Ive just installed mantella along with all the needed pre-requisites. i’m looking for one to two more population mods as well. I’m thinking of dropping immersive wenches as they all look the same to me. Npc follower won't stop talking to me? So awhile ago I spammed vilkas of the companion's to talk accidentally because it wasnt responding. NPC's in Skyrim are psychic. So I'm testing without ABR for now. net script framework can also help in diagnosing crashes. esp 9 9 BSAssets. Generally, I am more about "less is more". I am surprised you’re annoyed by the number of comments you get in vanilla Skyrim. I can only solved this then, by restarting Mantella and SkyrimVR. This command will by default pay off a bounty for the faction of the NPC you currently have targeted. I remember running across a bug fix for this problem in the past, but it appears I forgot to make a note of the name of the mod, and can't find it anymore. I personally haven't seen any mods that make NPCs act more immersively, or generally act like the world doesn't revolve around the player. Jul 27, 2020 · I personally find certain types of comments and complaints from NPCs annoying and immersion breaking, so I decided to remove them. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Of course, several NPCs could be tracking at the same time, so it can be a bit messy. I couldn't figure it out so I did just what I just advised you to do. " making a full post because no one seems to have any idea what i’m talking about. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. After installing several NPC expansion mods along with a few follower mods, every time I step into a tavern/inn/or any populated room, at least 5 people will try to engage a conversation at the same time. Towns seem really quiet which breaks immersion, I am using mods: sounds of skyrim, immersive citizens, relationship dialogue, guard dialogue, open cities, reduced npc greeting which may or may not be causing this. The setup is amazing for follower mods like Inigo or Interesting NPCS, and obviously works great with Dragonborn Speaks Naturally. Oct 28, 2016 · This mod allows you to eliminate NPC greetings altogether. You know what I’m talking about. This happens with almost every other npc I talk to or walk past, and it's REALLY bothering me, irrationally so. It's disappointing but very realistic. There are no salons in Skyrim so how every female npc looks like a supermodel with blow-dried hair and Victoria's secret angel facial bone structures I'll never know. What you need to do is reduce the amount of NPCs in the vanilla game first. The Beyond Skyrim Project is a large scale, multi-team mod for The Elder Scrolls V: Skyrim. Veggie a few days ago I had given up on what I could consider to be a realistic npc overhaul. Skyrim belongs to the nords alters bandit records so that not every bandit camp has mages and almost no mages will use magic. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. Anyone know if a mod like that exists? I know of the to your face mod where they only talk if you look directly at them but that kinda feels about as immersive as them talking over each other. Any mods that makes NPC's stop talking to me when a bard is playing? I just want to enjoy the bards music in peace but when i sit down some NPC will sit down next to me and drown out the song. esp 43 2b JKs Skyrim_Dawn of Skyrim_Patch. Wow this has brought the immersion of skyrimVR to a next level even before this skyrim was my most immersive vr experience but this is just amazing, for poeple who dont know herika is a mod that lets you talk to an ai companion with your voice and it replies back if you use openAI she can also do actions like telling you what quest you are on or leading you somewhere simply by asking. There are several overhaul mods for the NPCs it adds as well. It adds some nice quests, "super followers" similar to Inigo, some good regular followers, and a lot of talkative npcs to make Skyrim a bit more lively. { {AI Overhaul SSE}} There are also the "___Lines Expansion" mods There's one for bandits, Forsworn & Talmor, Vampires, and Civil War. The CoT NPCs will always talk at least half as lengthy compared to 3DNPCs and will just stop talking to you outright after a first conversation. If you specify a faction ID, the bounty belonging to that faction will be paid off instead. Or, if the tavern waitress is the only thing you want changed, use that instead of this mod. So Basically title says it all. esp 39 27 JKs Whiterun. I used to use Skytweak on Oldrim to reduce fAIMinGreetingDistance, but that hasn't been ported, and I'd like to have a mod that solely does just this. A straightforward (in theory) approach is to have the game track the world to make sure no one nearby is talking, and then when all is clear, the npc can say whatever they wanted to say. NPCs being stuck on broken navmesh -> When navmeshes from 2 bordering cells aren't properly connected, due to a mod conflict or otherwise, NPCs tend to get stuck on them. net, under these conditions: - full credit is given, including credit to other authors for any assets used in the mod - the porter will not attempt to profit monetarily by asking for donations or Patreon patrons - a link back to the original mod page is in the description - the porter will i'm not talking about the introduction scenes to cities or things that happen once a playthrough every time, i mean when you walk past 11 guards while having your flame thrall following you and all the 11 guards make one of 3 remarks on your spell, not the only instance but the one i remember now anyway, is there a mod that keeps different npcs from repeating the same thing 5 other npcs just said? NPCs you could interact with were ones with quests, involved with the story, merchants/smiths with generic lines, or gwent challenges. txt file listing npcs and their related Ids press Ctrl+F and type the name of the npc you are looking for, find their RefID and then in skyrim's console type prid (refid), after hitting enter type "moveto player" this will teleport the npc to you. Maybe someone else knows. "Face to Face" is more like the oblivion style. esp 7 7 LegacyoftheDragonborn. 6. TLDR: Install these 2 mods, and you can walk and talk with your followers, with no need to stop and stand still. esm 2 2 Dawnguard. Is there a way to make her stop? Any similarities with any real life problem is a coincidence :) LE Skyrim SE Skyrim Serana Dialogue Edit Serana Dialogue Edit: Serana Dialogue Edit - Skyrim Special Edition: Improved Follower Dialogue - Lydia Improved Follower Dialogue Lydia (Pt Br) Improved Follower Dialogue - Lydia: Teldryn Sero Dialogue Expansion If you use the Skyrim Unbound Mod, or the Alternate Start mod, you either lose out on being able to do the main quest at all, or delay it indefinitely. I have been keeping an eye on the progress of local models via this sub since the start of this project many months ago, so I am finally happy to We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I fucking love this mod. To your face mod will make npc talk to you only if you are looking at them. dll), at least to stop your follower from interrupting others, is to use alias filling to find a speaking follower. Gesture Animation Remix: Dozens of gestures played by NPC's while talking, making them much more human and organic. Skyrim belongs to the Nords bandit edition and a dodge spell projectiles mod would probably do wonders. 640 and my game started crashing every time I started a new game. Gestures vary according to NPCs personality, role in society and by armor type. Never will they bother you anymore from a mile away! There are other versions of the mod which reduces the distance required for NPC's to greet you, choose the option most comfortable for you. In the description, it mentions changing a setting via console: SetGameSetting fAIMinGreetingDistance 0 Is this all that needs to be done - basically does the mod just modify this setting? A lot of people complained that Skyrim NPC dialogue happened too many time and are repetitive, in my case however, that is opposite, I wanted NPC to talk to each other more frequently, even if it’s the same thing, but in my game, the NPC after a certain amount of time, stopped talking to each other, and the game is entirely silent. Afterwards I can only talk succesfully to 1 AI voiced NPC again, before this issue comes up again. Here for Skyrim SE. If there are similar mods out there to this one, I’d love to hear recommendations, or, stories and experiences while using them! Heres what I have learned, In console type "save npclist 1" This will create a . I mean, I've been modding for years, I can write game mods, custom voiced followers and game quests all day long, but that's changing the core of the game and quite a bit beyond me. I already have a mod (no npc greeting) that prevents npcs from telling me their life story just as I walk past them, but the staring is still a problem If other followers use the same condition, they may still talk over your follower, and yours over theirs. Followers seem to be completely unaware to every other NPC around them that isn't the player (outside of combat). So my first post here, after looking at a couple threads and reading about it, I'm no closer to a fix than i was before. See my comment for more info Mantella is a Skyrim mod which allows you to have natural conversations with NPCs using your voice by leveraging Whisper for speech-to-text, LLMs for text generation, and xVASynth for text-to-speech. What sort of mods are available to mitigate these issues? Then used EasyNPC to pick and choose which npc from which replacer i liked, it has a mugshot folder so you can compare faces from each mod easily for each individual npc in the game. esm 3 3 HearthFires. Lines like "Maybe I'm the dragonborn and I just dont know it yet. If anyone happens to remember the mod to fix the bug where NPC lips move erratically or completely freeze when not in direct conversation with you, it would be greatly appreciated. The NPC's stand and sit together without saying a word. *NOTES* If you have my other mod that disables just the inn waitresses from bugging you when you sit down, you can remove that as this mod does the same thing. 6 (AE) or Skyrim VR Crash Logger can also help in diagnosing crashes. Anyone know what i'm talking about? And if so, is there a fix for this like a mod? I want to reduce the amount of superfluous chatter from NPC's. But when i then start to wander around and try this on another character I always get the message "conversation has ended". Mods that makes the NPC's not just randomly talk to you when walking for SSE PC SSE - Request It's really annoying when you're just walking and a random NPC just starts talking about how his grandmother died out of nowhere, especially when walking in the market. this results in arvel the swift running through the entirety of bleakfalls without a single draugr noticing him, in frenzy spells being entirely useless, and in stormcloaks wandering around aimlessly as they try to find hadvar in helgen’s Or, you’ll wander through a dungeon and one of them will talk about looting everything. I am looking at the mod called No NPC Greetings. Use 'player. I mean mods that maybe add more background conversations or make NPCs do things even when the player isn't present. Every time someone in this sub is looking for a cheat mod that does a specific thing to fix a problem they're having, if they had cheat room they could do it, and could stop ruining their saves by installing the otherwise useless mods that do only that one thing mid-playthrough every time something goes awry. All is working perfectly fine until I end a conversation, in which I will be stuck on "Listening" In the command log, and when I try talking to someone else after ending the conversation/it ending automatically, It will say NPC not added, please try again after response. Most of he time he stops me from fast traveling because it says "you can't fast travel while guards are pursuing you" and the rest of the time he interrupts dialogue with another NPC. You’re using Populated Skyrim, and three NPCs decide to say something to you at once. {survival spoof} for example can make the skyrim engine think survival mode is installed, but it also makes you only able to level up when sleeping. There's just less of them, it being a wasteland and all, so you don't hear the same lines as much. Dec 29, 2021 · The times that bugs me the most is when an NPC walks between you and the person you are in dialogue with. Cuyima’s mod in particular. Highly compatible, works with AE and SE, and ESP flagged as ESL. So sometimes they can end up walking around and stand right in between you and the NPC you're talking to. Please be sure to read (and follow) the rules of the sub before posting. Just in short: Makes the Conversations between NPCs more lively and realistic and increases the chance for conversations to the maximum. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. If this mod is working correctly, you'll forget you even have it installed. Also I tried to search for a mod to get followers to stop talking over each other but all I'm digging up is mods to get them to stop fighting. PC Classic - Request It gets pretty annoying when I brush past an NPC and they stop to stare and talk to me, it's also really weird when in a city market. May 21, 2022 · This mod attempts to stop NPC's from walking away from you during a conversation. If you are on Skyrim Version 1. esm 5 5 Lanterns Of Skyrim - All In One - Main. " I do like the mod for its NPCs additions. -> follwing the voice output of the charakter. I found an old article that mentions this could be due to too many NPC or AI in one cell. Jun 12, 2016 · If you want to start the quest associated with these NPCs, just walk up to them and talk to them. A lot of times when i have to follow an npc for a quest, when i get right behind them or next to them they just stop in their tracks for a few seconds and look at me like i pushed them or something. They'll stop performing any scripted events and won't talk to each other, and if I try to talk to them, I get stuck in the dialogue. Jan 3, 2019 · I have over 160 mods installed but i recently noticed some NPCs are not moving their mouths while talking. I mean a mod that disables all the annoying repetitive one-liners that NPCs make you press 'E' on them. There’s also a mod which makes the NPC talk to you only if you are standing really close to them. esm 4 4 Dragonborn. Apr 7, 2024 · Complete Overhaul of the NPC Random Dialogue Behaviour - please give Feedback if anything does not work as intended or if NPCs bug out. A funny mod but not intrusive. Denizens of Morthal - Dialogue and Character Expander covers, well, Morthal , and its work-in-progress sibling mod--Kindred Spirits--will cover the rest of the holds plus Castle Volkihar and Solstheim. Not looking for the idle chat where they talk about cyrodil as it would be very inappropriate when they're in Skyrim . I'm tired of walking into an inn, or along the street, and having everyone & their pet skeever turn to me to talk at once & give me their life's story as if I'm their old war buddy. esm 1 1 Update. Mod that makes enemies stop talking when they're dead. The only way I've found that works (without a . comments sorted by Best Top New Controversial Q&A Add a Comment In SE you need to have survival mode, or a mod that makes skyrim think it is enabled for the weight of arrows and lockpicks to appear. {{elevated NPCs}} is the best overhaul. The problem is, the main quest effects the world in many ways such that without a dragonborn, many areas are completely doomed. If actors squibble on that they can look for work elsewhere I'm tired of being called The One or The Chosen or or The Dweller or whatever the heck replaces my name. If you still want them to talk that is. You can have something else equipped than your main weapon/magic and they still make comments about them, purely from your skill levels. So I have a problem where the npc's walk but don't move , they still talk though , i uninstalled and reinstalled the game many time , made sure there are no mods in effect but the problem still remains , I don't want to start a new game but that might solve it. Of the two "Alternate Conversation Camera" was probably the more stable one, but it takes more getting used to because it swings the camera to the person talking which includes the Dragonborn. This is a bit of a nitpick, but it bothers me when I've just slit someone's throat or separated their head from their shoulders and they still have time to say their little taunts or pleads. cupnzpzqnrsajrtydafkatdrddttbfrtcactrjvbynyffibaqpnhmdnhxpflwrpjtptzfgjgmvk