Civ 6 how to take cities with loyalty I have a good general sense of what cities will give me loyalty issues but never really know it it's going to be a 3 turn until revolt or 10 turn until I actually take the city. You want them to be Allied when you take their cities for free. Let alone amenities. If you capture the city in this stage and return it to founder, you will NOT exert loyalty pressure anymore. Each city in each Civilization generates Loyalty, loyalty is a measure of each city’s devotion to their Civilization and is rated from 0-100. Sometimes cities are close together so their land overlaps a lot, I'll raze small one to let big one breathe. The thing is, with Spain you HAVE to wipe them out if you ever took a city from them because they give you a permanent agenda penalty for occupying their cities EVEN IF THEY CEDE THEM and poison the well against you with There are a lot of ways to capture a city with walls divided in 2 categories : by destroying walls or by not considering this walls. Seems like you will lose the cities with the lowest loyalty. If you're low on Loyalty, there are several things that can improve the situation quickly and that are in your control: Amenities: adds or removes up to 6 loyalty. Cities from 1 to 25 loyalty have a 100% penalty to all yields and growth. The best method is to conquer cities more quickly. However if the AI have poor amenity they may suffer from up to -3 penalty which makes it possible to flip city stats even when you’re not playing as Elenor (along with Amani’s -2) So no, wonders don’t play a role in flipping cities. ESPIONAGE-Spies can remove governors from the cities not owned by you, thus increasing your loyalty. you can conquer cities with ECs or water parks and immediately run Bread and Circuses to reduce population pressure. Sell all surrounding cities to a civ with a golden age. In all of this situations don’t forget to plunder all districts of the city you want to capture, a full plunder district down the city defense by 2 and so give an easier time to capture the city don’t forget this simple mechanic. Jan 12, 2021 · To convert a Free City to your Civ you can do two things - increase Loyalty pressure on it from your Civ, until it swings into your control, or conquer it with military force. governors only have limited use. Everytime I rush archers and capture a city it rebels so quickly that I don't even have time to install a governor. Once I take a city, I just move on to the next. In one game, I lost two cities that way, one to Dec 27, 2001 · It does reduce loyalty after at the end of the mission, but if the city has positive loyalty gain per turn it can recover faster than your spy can degrade it. Always when I settle more cities, they become free cities and other civs steal them (netherland is often the one). Monuments are a common sight in Civilization VI for a reason, being a cheap and reliable source of both Loyalty and Culture. But often keeping a city state loyal is more important long term. City rebels and becomes a free state - If you capture it you will still exert loyalty pressure Rebelling city asks to join your empire and you refuse - City stays free city and you stop exerting loyalty pressure. Nearby city with more pop give more loyalty. Troops garrisoned. In other words, git gud. If you capture enough quickly, they ones away from the edge and closest to your empire should have enough loyalty to remain yours, so you really just need enough governors and units for cities on or near the front line. Every city has a Loyalty value from 0 to 100, which reflects how much the Citizens of the city want to stay as part of your civilization. Also, put Amani in the city that's next to the one you're taking over, she exerts loyalty pressure on enemy cities too. The best way to flip a city state is to get someone else to take the city, retake it (bonus points if via emergency), become suzerain with 6 envoys (no one else has any now) and have the city surrounded by your cities to immediately flip it. If I’m playing aggressive religion, this I’ll usually just pump out an army then and take other cities. Thus, capturing a city is basically getting an extra settler without the increased cost. 2 promotion Victor will help with loyalty as he grants cities within 9 tiles +4 loyalty per turn if i remember correctly. The population is the main source of loyalty pressure. There are other points you should consider: Tile yields: Basically, the better tile quality, the more yields you get early on. If you're trying to take cities during a dark age, best of luck. Jun 2, 2024 · Is the topic how to flip opponent cities or keep your own from flipping? Of note to keep your own from flipping is Governor Victor's promotion that increases loyalty by 4 to your own cities within 9 tiles. The addition of loyalty made domination a lot more complicated because if you take a city surrounded by enemy cities, it flips very quickly due to loyalty pressure. And the last one is wait, your grievances with the original owner of the city will reduce over time. Sometimes though you take a smaller city and no matter what you do it’s going to rebel in 3 turns so at that point I usually raze it rather than capture it and after the war I’ll settle optimally in the new space. Also grow the population of the surrounding cities so you have more loyalty pressure from your own cities. So far I always played as Trajan and this was always the case. Anyway You have 2 options. Install the governor amani in one of your other nearby cities. If peaceful, I’ll usually do 6-8 cities and concentrate on faith. POLICIES-Military – Limitanei - +2 Loyalty per turn for cities with a garrisoned unit They aren’t technically immune, but they are exceedingly difficult to flip. Monument . If you want to FOUND cities on a new continent, then you need to respect the numbers that appear on the settler map overlay. A) Don't go after a city that is surrounded by other civ's cities. The happiness level (Amenities) of your city affects loyalty. Also make sure you build the statue of liberty before the AI, else they will have unflippable cities. Feb 7, 2006 · So you should look for border cities with weak loyalty, maybe belonging to a civ in Dark Age and losing or close to losing loyalty, maybe you can send a spy there and remove a governor, run Bread and Circuses project if possible, put Amani with Emissary promotion nearby, grow your nearby cities, so that their loyalty starts falling, and then Since you want to get so close, Diplomacy is really important, send Delegations as soon as possible. A group of around 3 cities will support each other better. As you can see, destroying a city and resettling the area even for an optional location is in most cases absurd because you're forgoing that and making You can only raze cities the turn you conquer them. I'll keep a unit garrisoned there and have the military policy that applies further loyalty for that. Chop a resource or two and you’ll drastically increase the loyalty pressure on the first few border cities you take. Then Madrid rebelled against Spain, so he had only two cities left. QUESTION: Is there a way to absorb city states without attacking them? The reason I ask is that several times now (I've started over a few times) I've lost my own cities, having them become city-states, and then they are almost immediately taken over by another country. Golden age give more bonus per pop. Unfortunately, loyalty can be just as tricky in the world of gaming as it is in your own world. OP, in general taking bigger cities first is the way to go. And you need to make sure it's not starving (-4 loyalty), and you are not bankrupt (bankrupt => negative amenity => -3 or -6 loyalty). Same religion. If you want to settle there, you need to get there, close the gap between your empire and the tile and grow your cities. Elanor of Aquitaine best conquest leader 2019. Otherwise you'll want to leave some units behind to reconquer the city that went to a free city. Move governors into the cities. Especially Victor because one of his promotion +5 loyalty to nearby city. She naturally will have a large Gold income because of the cheap Harbor. Amenities are also useful to make your cities grow faster. Loyalty is a city’s measure of its devotion to your civilization. You can note that in most of the games, the AI will not have enough gold income to sustain an army. Your amenity only affects your cities and does not put loyalty pressure on other cities. Take a small number of closely grouped cities together, and take them all on the same turn. of course, once the loyalty drops The issue here is that the other civ has more loyalty pressure to exert upon the city than you do, the city you've captured is likely quite close to other cities they control, and far away from your own cities. Bread and Circuses works for a few turns but rebelion is right on its heels. This does not affect the loyalty cities exert on other cities. Befriend people as soon as possible. Step 10: Notice you have Reina maxed, and room for a Spaceport in a high-prod city. Cities are extremely valuable in Civ 6 because Settlers get more and more expensive the more you build. Each one gives +8 loyalty to that city. Lastly, use governors with specific buffs for loyalty and make sure you keep a unit garrisoned there. Step 6: Unlock and spam Sanctuaries Step 7: Oh hey all this science and prod is great. Governors all give 8 loyalty in a city. Understanding that you simply cannot take some cities without first rasing or capturing the surrounding cities is paramount. Target cities with the largest population to reduce pressure from nearby cities. I draw enemy units out if cities, and focus all attacks on them as they appear. After you get your targeted city need the war if possible. If it is a 1-3 pop city next to a 12 pop city, and you capture it first, then raze it to remove loyalty pressure on the other one. Have the right policy cards. Make peace. Build your cities tall to see the most impact from increased citizen Loyalty pressure; a city with double pressure and 4 citizens will exert 8 Loyalty, but a city with 10 will exert 20. Jun 11, 2020 · When conquering other civs, you should focus on the largest pop cities as they will exert the most loyalty pressure. Another option, but really only good for cities that are only losing a small amount of loyalty per turn, is to transfer a bunch of traders to the new city and create trade routes to your own cities that give bonus food. Nov 29, 2016 · You get a warmonger penalty for starting a war, and taking cities, and another penalty on top of that if you wipe a civ out. Run bread and circuses project in nearby cities. Another way is to put cards which give loyalty in your government. Have troops stationed to recapture your lost cities. If you manage to convert their cities with religious rock it goes from a +3 loyalty bonus for their cities to -3 May 21, 2021 · Cities from 51 to 75 loyalty have a 25% penalty to all yields and growth. Put a promoted Amani (minus loyalty to opponent cities) or Victor (loyalty boost within 9 hexes) nearby for proximity boosts to loyalty, then use a random gov (bob's your uncle) in the city itself, if you can spare them. Dark Ages remove 0. If it was a normal city, you could let it rebel, reconquer and then raze it, but you can't raze capitals, so whatever you do, this city isn't going anywhere. Also having a city switch to free city for a bit is not the end of the world. Then of course put in a governor. It’s a monument in civ vi- though the fact that you said monolith harkens precious civ s which warms my heart 🏽 there are also policies one can implement which add loyalty per turn- learning how to balance these is a part of that curve to which the OP was referring. Nov 16, 2022 · In the case of loyalty, The Statue of Liberty and the Temple of Artemis both offer huge bonuses. If it has walls, one Archer gets hit. Once you choose to keep it, it's yours into it rebels, get conquered or you sell/gift it to another Civ. Sliding in Policy cards to help with this is also a good idea. War weariness can Oct 16, 2020 · One of the most realistic features of Civ 6 is loyalty. Loyalty makes doing this much harder, intentionally so. I'm playing on Emperor difficulty, and I like taking cities early. Promote the diplomat with the abilitity that gives +2 loyalty to all nearby cities and then move her into or near the cities. Basically you need to use all weapons at your Aug 11, 2022 · I bought Civ VI on release but only played about 5 hours until yesterday. At which point you may take it over militaristically or by exerting enough pressure for 8-15 (in my experience) turns to have it plead loyalty to your civ. Mar 2, 2018 · I hate the loyalty option. 6 Archer attacks on the city. Standard CIV 6, no DLC As a newbie of civilization series, I have a question. If you dont have one spare, move one. Flip the AI domination victories are possible without Eleanor, but they take f o r e v e r. In addition, Governor. Similar to Monuments. City states are already “free cities” so they go immediately into the pleading to join you stage. I'm having major issues when taking over cities with "pressure from nearby citizens". Apr 12, 2009 · There are several mechanics in place that helps you deal with this, in random order; being in a golden age instead of a dark age (or even normal), different policy cards, monuments, religion you founded (yes it does help) , governors, razing the city, garrisoned military units, capturing nearby enemy cities, building government plaza and certain wonders (like SoL), and of course increasing I sailed across an ocean on a standard continents map and made 3 settlements relatively close to another Civ but I assigned my governors, purchased my Monuments with gold (although it was after a couple turns), moved my traders to take advantage of the domestic trade route loyalty bonus of the Dutch, and I used government policies to aid with If you’re cities are too far away from who ever you want to conquer, you’ll need to either wipe the civilization out quick enough that loyalty isn’t a problem, raze their cities so you don’t have to deal with it, or pump out more settlers so you can have more cities closer to this civ to negate the loyalty affect Take over capital. Dec 9, 2019 · Governor give flat bonus. place a governor. Consider razing a city to relieve the pressure. Thanks Apr 14, 2016 · If they're at max loyalty 100/100 then there's no change going on. Put a Governor in the city or have a unit garrison it (while you remain at war). fandom. The rebel cities will spawn the most advance melee unit you have researched when they rebel so put off finishing researching the tech for melee until after they rebel. The most powerful AI civ concerning military aspect are the one with gold bonus or special economic districts. Build a cheap Wonder nearby. If you have the money, do it that way, otherwise production. com You can use rock bands later on to get 50 loyalty loss all at once. The AI tends to build 6-8 cities around 10-13 population, human players tend to build 10-12 or more cities with 7-10 pop. Jun 2, 2019 · I found one mod that supposedly works for Civ VI in the downloads list but sadly it does nothing when loaded. There's some niche little things you can do to take advantage of this, but the point is that garrisoning a unit will, indeed, no longer make a difference. Plan your campaign (which cities first) with loyalty in mind. Similarly if there is a cluster of cities I take and have loyalty issues I'll raze small and undeveloped ones to combat that. If you can't keep them let them rebel and move for the next. Buy a cultist in each flipped city and once you see a city go into negative loyalty (little red dot by the civ badge) send it over plus any left over from the High-population cities that are nearby will exert more pressure than lower-population cities that are far away. Feb 27, 2012 · I've been trying to get into Civ 6 recently, and as someone with 1700 hours on Civ V that I enjoyed a lot, loyalty is really pissing me off to new heights. It's doable but you're not supposed to do that, so it's really hard. They're still possible, even in your situation, but don't expect to just go on a rampage and take out an entire Civ on another continent without some serious backlash. The enemy might have gotten a golden age to make their loyalty stronger, if you are using the Rise & Fall module. The way religion affects loyalty is simple: Cities that are following the religion founded by their owner gain 3 loyalty and cities that are following a religion different from the one founded by thief owner lose 3 loyalty. Basically the loyalty system discourage settling isolated cities, which mean settling too far from other of your own cities and too close of other civs is a bad idea, that's where the -20 tiles are. You could raze them but those are usually the cities you actually want. For both humans and the AI, the minimum distance between cities is 3 tiles but there is no maximum. Usually I settle two cities quickly and drop a holy site, shrine, and monument (to rush a great prophet) before worrying about expanding. As it stands, my game plan is to get as many cities down as I can to affect any nearby enemy loyalty, use Amani's Emissary ability (Other cities within 9 tiles and not owned by you gain +2 Loyalty per turn towards your civilization) though I'm not entirely sure if it's worth it, obviously stack up theater squares because Eleanor, and use spies Dec 2, 2022 · And while there is a state of wsr you typically get +5 in any case for a garrisoned unit. I think the biggest thing is to build up your forces so you can take a couple of their cities really quickly to disrupt the loyalty pressure. Only conquer cities near your own cities, so that the pressure on then keeps them loyal. Generally, the civ 6 AI is not able to prioritise district build order, and this is the source of all the problems in the game. Intercontinental warfare requires a strong, fast army that can capture a city every 3-6 turns. Assume that loyalty will be terrible for 10 turns. As to Loyalty "issues," the really simplified version is simply that Occupied cities have a naturally lower loyalty than your own cities until they are no longer regarded as occupied (ceded and/or owner What this means is, you need to be faster at capturing cities. Go for the "fat" cities instead. if you can bump up the population of the city it can better hold off loyalty pressure. Among the governors, Victor is the best for countering loyalty pressure. More pop mean more loyalty too. Hope you lads enj Jun 20, 2024 · How do you make captured cities loyal in Civ 6? To maintain loyalty in captured cities in Civ 6, you can perform several actions: chop resources to provide food, assign a governor to the city, keep a unit in the city until it stabilizes, buy a monument, or conquer additional cities. More cities means my opponents have to do more work to win a domination or religious victory, more cities means faster techs and civics, more cities means more loyalty, and more cities means more opportunities to build inportant things at the same time, then with that context the only thing that should limit growth is lack of colonizable land I’m new to the expansions on CIV 6, I’ve played the base game a lot but just got both the expansions on sell. Could help you increase loyalty about 10-15pts. Capture a nearby city state to help with loyalty. As the capital is your civilization's first and greatest city, it is usually the most glorious and productive city in your empire, and a conqueror's greatest prize! The first city you settle will automatically become your Capital at the beginning of Yep. Forward settle before you attack. A good rule of thumb is having at least one tile with at least 2 food and a total of food + production = 4 or higher in your first ring (so 4f, 3f/1p or 2f/2p at least), and 1-2 more of those within your second ring. You might settle more, or capture enemy cities or city-states. Mar 28, 2020 · Hello, I'm about 30 hours into my first game in Civ 6, I'm going for a domination victory. This is, in practice, a way to conquer enemy cities without firing a single shot. I also recommend try taking down either frontier cities or the big ones in the center, capitals while you take the lesser cities down and have the ones aren't worth it rebell. Cities with 0 loyalty will revolt and become a free city. You need to bombard it with loyalty, surround it with high population cities, be on a golden/heroic age, run bread and circuses on all cities in range, have Amani in range with her ability to decrease loyalty of cities nearby. If you want to take over a city state, use your military. Switch Tiles so capital has very few tiles. Other than the basic stuff you can do to increase loyalty (monument, governor etc), one of the big things to know is that loyalty pressure exerted by nearby cities is based on their population. When I captured the remaining cities, Toledo and Zaragoza, they wouldn't turn to full loyalty, but keep rebelling against me. Abuse this whenever possible. And the cities are not like miles away, it's within 8-9 tiles range. Leave a military unit stationed in the city center, and if you have it, make a policy that adds +1 loyalty per turn to a garrisoned unit. Loyalty cards that boost loyalty. Which civilization they request to join depends on who exerted the most pressure on the Free City during their independence. Oct 10, 2018 · There are various useful screens in the game to gain loyalty information. This will usually result in some cities being taken, and those cities WILL fall to your loyalty. If I'm full Warmonger. Also as others have said have your cards and govs ready to help. The first major expansion for the popular turn-based strategy game. Cities from 26 to 50 loyalty have a 75% penalty to all yields and growth. I think the loyalty reduction depends on spy level. Even if you don't want to piss off the people you are stealing cities from, it's still worth it for when your rock bands need a second promotion. "rebels in 11 turns". Help guys! I’m playing civ 6 (like my fourth game now) and I always struggle with loyalty. When the Loyalty drops below 75, the city’s yields and growth are penalized 25%. . From there, once the city is yours, it should begin something of a domino effect as your newly-converted cities exert Loyalty pressure on their other cities. But the stupid loyalty mechanic keeps screwing me up. Unlike civ 5, where you could play as India, have 3 cities max and crush the science game, civ 6 the more bodies in more cities means more production, science, etc. If its Loyalty reaches 0, it will join the Civilization that has exerted the most Loyalty pressure on it since the Free City became independent. When I take over the capital of my enemy, a new city will be escalated to the new capital. To this end, getting more amenities in other cities also helps as those luxury amenities are then distributed elsewhere (hopefully to your rebellious city). I thought it was because two nearby cities were free cities and put loyalty pressure on Toledo and Zaragoza. Just as in real life, entire civilizations can rise and fall based on the loyalty of the population. +2 from unit loyalty card +2 from governor card +8 from governor Additional+4 with Victor in a nearby city +2 monument +3 religion Total +18 loyalty without a religion or +21 if you took the time to found one. With his garrison commander promotion, he gives 4 loyalty pressure to nearby cities Neighboring enemy cities grow, and increase loyalty pressure against your lonely city. garrison a unit. Loyalty changes on each turn and is based on a few elements. there are other tricks as well. 4 civs on a tiny map ensure early encounters and a bit of a settling race, which can make cities easily change hands later on. Really easy in my Mongol game as I have really fast units. Personally I try to time it to take 2 cities soon after each other if I can see that we would have a loyalty problem. If I have the governmental capacity I'll have the policy that governors give extra loyalty to their cities. And I already have the "war guy" governor there, the military-card that gives +2 loyalty for garrisoned cities, the green-card with +2 loyalty for cities with governors, AND I bought a monument (+1 loyalty). You can also buy a monument super cheap, station units, and choose from a myriad of policies that increase loyalty. i will send like 5-6 siege units and like 10 land units all in one herd across the ocean and just mass invade upon meeting a civ. * And there's the general 2 things: Put a governor in the city. Briefly: Prioritize capturing more populous cities as loyalty is from population. Eventually you'll get them loyal enough so you can take back the free cities. Governors established in the city emit +8 loyalty (some can be promoted for more) and other civilizations' governors in nearby cities can reduce your cities' loyalty. the loyalty is usually awful so if they have a coastal capital take that city first. Question: I have to take over all cities to win over the enemy? If no, how do I win over an enemy through a war? Play as elainor and use them to neutralize governors and reduce loyalty to speed up annexing neighboring cities, once paired that with giving a neighbor the win for the pop growth vote (-5 loyalty) in world congress and took their whole CIV in about ten turns, how spies play honestly come down to your goals This was honestly an exercise in frustration but hey, once it got going it REALLY GOT GOING. There’s a massive loyalty bonus that all cities get on vanilla, unmodded Civ. Finally when you plan to conquer cities you'd better not have a religion, since not following your religion is a -3 loyalty penalty. Step 9: Check how much longer a Culture win will take. Clicking on a cities Civilization icon brings up a small loyalty bar showing the cities loyalty %. Taking outer cities and working in can help, but if you can launch a two pronged attack or just a single thrust towards the capital it can really help you take the other cities because of the hit on the foreign cities loyalty. So you can counter other civ's pressure. I’ve managed to flip a city state only one time in my 650 hrs, and I only use UI mods. Oct 31, 2005 · Why do people struggle with this one mechanic so much? Maybe Firaxis should make a tutorial specifically for Loyalty or something. Consider sending a couple of settlers over with your army to settle around cities you have taken. He's just a loyalty stick for recent captured cities. A Heroic Age allows you to assign 3 dedications at once instead of just 1, so there is a definite advantage to a civ during that period. I'll take the nearest enemy city ASAP and repeat. Having Victor being well placed with his Garrison promotion makes holding cities much easier. The most useful one is Victor, whose second promotion boosts loyalty by four to all cities within 9 tiles (as well as 8 where he's placed), so well worth strategically moving around during wartime. I usually place them 4-5 tiles apart from each other. Yeah, but the whole point of getting them is so I can go after a Civ on the other side of the city state without them just rebelling in three turns. Dec 9, 2001 · They move twice as fast as foot so take more cities in the same amount of time, very important to stop the enemy building and redeploying mad also an extra tile after a river. You can increase they loyalty pressure of your civ by Putting a governor there will help with loyalty a little Building a monument Nov 23, 2020 · Fine, I try something else, I raze that city, and 2 more cities, building my own cities instead with settlers. Later on cities on foreign continents can get +3 loyalty from another diplomatic policy. It's really not that complicated. If city keeps rebelling and I have no quick way to improve loyalty. All units within the city's limits will be pushed out. That said, cities with occupied status have a very sizeable loyalty malus if they don't have a garrison, but an also sizeable bonus if they do. Or getting a religion. I pay to build or immediately fix the city centre monument. Golden ages help, dark ages will kill you. I usually play on King, started on a primordial, young, and wet Map as Germany. I've won a few games with no war domination through loyalty flipping. May 8, 2024 · Worse for the prospects of taking it by loyalty, it is likely surrounded by the next oldest and largest enemy cities, all of them exerting loyalty pressure, because empires mostly grow by spreading out from the capital over time, the nearest sites occupied first, because the closer the cities the better they can support each other in war, and Jun 3, 2020 · Players wanting to get a domination victory or reap the spoils of war in Sid Meier's Civilization 6 need to invade and take over cities - here's how. The city will then be its own city state. I can't spread out properly without losing my cities to rebellion. The main way is to control other cities nearby. Also food adds population and cities with higher population begins to exert their own influence and loyalty Increase amenities (obtain luxury resource or build entertainment district) * happy city = more loyalty Garrison a unit *increase loyalty Put a governor *increase loyalty Back to Civilization VI Back to City (Civ6) Your Capital is the city that contains your Palace, the center of your empire and your power as ruler. Yes, your nearby citizens exert pressure on the free city to join your civ From the wiki: If a Free City's Loyalty drops to 0, its experiment of independence fails, and they seek to join a civilization. I'm aware I could simply not choose Rise/Fall or Gathering Storm but I'd like to avoid doing that if possible. 3 Archers with their 4th promotion can take over the world. They increase a city's loyalty, but don't exert extra loyalty to other cities. Slingers become Archers. Have your neighboring cities do the bread and circus routine to help pump loyalty. spies You want and need spies, to sabotage production and reduce loyalty. Just got civ 6 recently after having played some civ 5 a couple years ago and I'm finding it way harder to capture cities in this game. Jun 9, 2024 · How do you take over cities with loyalty in Civ 6? First you need to exert enough Loyalty pressure on a nearby foreign city to force it to become a Free City, then make sure no one else exerts more pressure on it until you flip it to your empire. Amani – Emissary promotion – Cities not owned by you within 9 tiles gain +2 loyalty Amani - Prestige - Cities you own within 9 tiles gain +2 loyalty. Amenities can give a bonus of up to +6 loyalty if you have a surplus, but can also give -6 if you run a deficit greater than Most things you want to accomplish require a large population, and you cant get that easily with fewer cities. 3/ Medieval era: Usually you will get a golden age here, but it is not as important as the Renaissance golden age. Is there a way to turn Feb 7, 2018 · Learn how to increase and raise Loyalty in your cities in Civilization 6 Rise and Fall for the PC. Honestly, I think that all of the people complaining about the loyalty flipping are really just complaining about the fact that they have to change the way that they were playing a bit. - For city with entertainment complex, run the bread and circus project, which also apply loyalty pressure to other city. I’m at turn 260 and I’m doing pretty good, got a golden era, top of the yard on tech and population. Or, try to capture multiple cities quickly while maybe settling your own city nearby. She has an upgrade that can give all your other cities in 9 tiles a loyalty boost and another upgrade that gives rival civ cities loyalty toward you. Is it bad to have too many cities in Civ 6? Jan 5, 2020 · In this guide we are going to take a look at what Loyalty means to your Civilization and in your quest for world domination. Step 8: Like, really great. Based on my last experience, my Korea took a very nice city from the Dutch (1st on domination rank, after eliminating Germany) while on commercial alliance and it was a bit of potluck, since I started an Heroic Age and the two other civs were at Normal Age. AI tends to settle their cities 3 tiles apart (more dense), and human players tend to settle further apart (3-5 tiles between). The maximum pressure from citizens is -20 to +20. Could I please get some tips on how to combat this please? Ideally if somebody could also recommend a mod, that'd be great to. Also, consider growing your population. ill produce a few more units and send them over a little after for reinforcements. If you can take the more populous enemy cities, then you’ll dramatically decrease the pressure being exerted. On top of that, loyalty pressure is affected by era type (Dark/Normal/Golden), and I know you can run the Bread and Circuses project to exert more loyalty pressure, but I didn't think amenities directly affected loyalty pressure. So much so that my cities revolt after 3/4 turns and flip back. I build all of the buildings under Entertainment complex, assign a governor, and use all of the policies that add loyalty and still I can't seem to keep cities that are more than 9 hexes away from me. The goal of this era is to let your big cities run the theater square projects, almost all the times. build the Government Plaza in the city (only 1 allowed in your whole Civ) There are some cities that have so much loyalty pressure that it seems like they'll flip back in 3 turns regardless of what you do. The AI just doesn't fight well. You can shift existing GWs around as well, from the centre of your civ to border cities nearer the other civs' cities, take advantage of theatre squares the newly flipped cities have. And the biggest one for combat, take multiple cities or higher population cities, because pressure is driven by population and distance. - Try to get a golden age, golden age apply more loyalty pressure, and try to put your oppenent to dark age also because it apply negative loyalty Plan ahead. Alternatively, if you don't wanna deal with the free city units, you can raze the bad cities and thin them out, then take the big cities. So try to stack pop nearby before expanding too much in a row too far, since attacking a city reduce his pop and give a malus; Place a governor in any city that have trouble with loyalty (even a level one, doesn't matter). If I can get the city state first, I can then go after the enemy civ and have enough loyalty pressure to keep them long enough to establish a governor at least. In Civ 6, you should aim for a lot of cities - like, try and get at least ten by the time you hit Medieval era, and keep expanding after that - and keep most of the ones you conquer, since Amenities are fairly easy to handle with Entertainment Districts or Water Parks in every 3-6 cities. Reduces more pressure from being annexed. A Free City has Loyalty to maintain just like a normal city, and accepts Loyalty pressure from other Civilizations. For handling conquest loyalty, others have suggested good ideas. I'm also aware of how to avoid loyalty issues but for me it's the worst addition to the game so would love to remove it. i usually end up raising most cities on other Happy gives +3 loyalty and ecstatic gives +6 loyalty. 5 loyalty per population. Mar 7, 2004 · The per cent of your of cities that rebel is hard coded. And that’s why so many Civ 6 […] Feb 8, 2018 · Heroic/Golden Ages add 0. Default is to keep but will raze if I need to. Personally I think nothing beets the Cree on that front. Step 11: Win your 413 science game. I got 2 cities of mine taken this way by Eleanor. B) Capture multiple cities so they keep each other loyal. Looking to increase loyalty in Civilization 6? Watch this video for tips and strategies on how to boost loyalty and keep your cities happy and thriving!#guid It's like you didn't take it from another civ. Theyre loyalty kicks in straight away, even if it takes them 5 turns to actually become active. Starving cities have their loyalty reduced. get policy cards that can boost loyalty higher. Here's my two cents: population > all There's no real way around that imo. The big issue is they need a ram unless the city strength is weak, luckily, if you push knights well, cities are still weak and is a big thing in their success. This helps immensely. Just makes things easier. You can move your mouse over the Civ icon on any civ’s city to get a view of the general loyalty state of the city. Loyalty. See full list on civilization. Let Capital loyality flip Revive Civ/Liberate Capital Take over Golden Age Civ cities after loyality flip due to pressure from you and revived/liberated civ. You want a civ with solid housing bonus and an ability that gives food. Jun 7, 2012 · Set a governor and a garrison in it, and use + Loyalty policies to hold on to it. Apr 3, 2018 · You aren't supposed to be able to take direct control of city-states through the loyalty mechanic because otherwise it would be difficult for city states to survive at all later in the game, when the map is full and multiple neighboring civs are running golden ages. bycspy qhcjsf ljoe kpnlen nksewtv vpvzl pgcxrgs dash skce cyd riglh mahek clhdirm vfatjyh mulm